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RIP, Douglas Rain, who gave his voice to the machines of our dreams and nightmares, and shaped the vocality that stood for anxiety in the age of machines.
RIP, Douglas Rain, who gave his voice to the machines of our dreams and nightmares, and shaped the vocality that stood for anxiety in the age of machines.
In the interview with Han-earl Park in the current issue of jazzColo[u]rs (Sommario Ago./Set. 2015, Anno VIII, n. 8–9), Andrew Rigmore asks about the the balance of freedom and prediction in working with improvising machines such as io 0.0.1 beta++: In teoria è tutto aperto, free, non ci sono quasi pre-istruzioni, tranne la durata approssimativa […]
Somehow I managed to miss this when it came out. Noël Tachet’s review of ‘io 0.0.1 beta++’ (SLAMCD 531) in Improjazz from way back in March 2012: Expériences de résonnances et d’occupation de l’espace sonore. Très dramatique sans narration. Tout l’espace est occupé, toujours de manière surprenante, avec peu de sons, peu de matière (toutefois […]
Credit: U.S. Geological Survey. Department of the Interior/USGS. Williams, D.A., Keszthelyi, L.P., Crown, D.A., Yff, J.A., Jaeger, W.L., Schenk, P.M., Geissler, P.E., and Becker, T.L., 2011, Geologic map of Io: U.S. Geological Survey Scientific Investigations Map 3168, scale 1:15,000,000, 25 p., available at http://pubs.usgs.gov/sim/3168/ [Via io9…]
Some thoughts and questions from the Scientific American / American Museum of Natural History Beyond Planet Earth Tweetup on January 18, 2012. Planetariums are cathedrals I’m moved by the planetarium: I travel to the stars I cannot see, struggle with the scale of what I cannot fathom. Modern planetariums demonstrate the grandeur of God’s creation, […]
Nothing directly to do with io 0.0.1 beta++, but I will be participating in the Scientific American / American Museum of Natural History Beyond Planet Earth Tweetup on January 18, 2012, starting at 6:00 pm (EST). [More info…] What does this, however indirectly, have to do with improvisation, semi-autonomous machine musicians, and real-time interactive musical […]